http://secondlife.com/
Second Life, established in 2003, is a social netwoking universe in which people create a character representhing themselves and socialise in a virtual world. There are over 9.8 million accounts, and many people spend real-life money on buying in-game products and improvements.
Second Life is living without actually living. The 'game' allows people to live a life through their computer instead of in the real world. It can cause huge obessession problems as people play on it for many hours a day instead of developing a real social life, and can cause many issues for people. It is also quite an easy breeding ground for paedophilia, and one of its competitors Red Light Center makes it easy for paedophiles to contact young people sexually.
This site is social networking at its most extreme as people live a life that is not real. Sites such as MySpace represent real life, yet this site has no resemblence to it, and as such is a waste of time for anyone that uses it.
Second Life, established in 2003, is a social netwoking universe in which people create a character representhing themselves and socialise in a virtual world. There are over 9.8 million accounts, and many people spend real-life money on buying in-game products and improvements.
Second Life is living without actually living. The 'game' allows people to live a life through their computer instead of in the real world. It can cause huge obessession problems as people play on it for many hours a day instead of developing a real social life, and can cause many issues for people. It is also quite an easy breeding ground for paedophilia, and one of its competitors Red Light Center makes it easy for paedophiles to contact young people sexually.
This site is social networking at its most extreme as people live a life that is not real. Sites such as MySpace represent real life, yet this site has no resemblence to it, and as such is a waste of time for anyone that uses it.

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